Errata for The Singularity System

Core Rulebook

  • p. 98 - Accuracy for "Missile Rack", "Intermediate Range Ballistic Missile Silo", and "Fusion Torpedo Tube" should read "G" instead of "6".
  • p. 101 - Talon-Class Torpedo Boat: Bridge Health and Reactor Health should be 20.
  • p. 101 - Sentinel-Class Missile Boat: Bridge Health and Reactor Health should be 20.
  • p. 102 - Prospector-Class Scout Ship: Bridge Health and Reactor Health should be 30.
  • p. 102 - Traveler-Class Light Transport: Bridge Health should be 44, and Reactor Health should be 30.
  • p. 102 - Buccaneer-Class Corvette: Bridge Health and Reactor Health should be 30.
  • p. 103 - Rappax-Class Light Assault Cruiser: Bridge Health and Reactor Health should be 30.
  • p. 103 - Wyvern-Class Assault Carrier: Bridge Health and Reactor Health should be 44.
  • p. 104 - Calypso-Class Blockade Runner: Bridge Health should be 44, and Reactor Health should be 30.
  • p. 104 - Phalanx-Class Troop Carrier: Bridge Health and Reactor Health should be 44.
  • p. 105 - Ferrata-Class Heavy Destroyer: Bridge Health should be 30, and Reactor Health should be 44.
  • p. 105 - Caravan-Class Commercial Freighter: Bridge Health should be 44, and Reactor Health should be 62.
  • p. 106 - Geneva-Class Research Vessel: Bridge Health and Reactor Health should be 44.
  • p. 106 - Invictus-Class Destroyer: Bridge Health and Reactor Health should be 44.
  • p. 107 - Nocturne-Class Battlecruiser: Bridge Health and Reactor Health should be 30.
  • p. 107 - Narcissus-Class Planet Cracker Mining Ship: Bridge Health and Reactor Health should be 44.
  • p. 108 - Mermidan-Class Hybrid Carrier: Bridge Health and Reactor Health should be 44.
  • p. 108 - Olympic-Class Passenger Liner: Bridge Health should be 84, and Reactor Health should be 62.
  • p. 109 - Great Dragon-Class Flagship: Bridge Health and Reactor Health should be 62.
  • p. 109 - Vitrix-Class Supercarrier Dreadnaught: Bridge Health and Reactor Health should be 84.

Mind Games

  • Psionic Talent SP costs have been changed:

TALENT

OLD SP COST

NEW SP COST

Adrenaline Overproduction

8

5

Anti-Entropic Field

2

1

Ballistic Redirection

5

4

Boost Cognition

5

4

Boost Sensorium

5

4

Cerebro-Stimulated Regeneration

4

2

Chronokinesis

10

8

Combat Precognition

6

4

Deaden Pain

4

2

Electron Suppression

6

4

Energy Reflection

6

4

Hypnogenesis

5

4

Laser Focus

3

1

Metacommunication

5

4

Mental Block

5

4

Molecular Duplication

5

4

Neural Decontamination

3

1

Neural Disruption

5

4

Neural Toxin Blocker

3

2

Photonic Redirection

10

8

Psionic Barrier

6

5

Psychogenic Agility

5

4

Psychogenic Cyber Affinity

5

4

Psychogenic Endurance

5

4

Psychogenic Pneumothorax

8

6

Psychokinesis

10

6

Thoughtsense

5

4

 

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