System Reference Document

TECHNIQUES 

Call them feats, talents, moves, maneuvers, or whatever you like – just please don’t call them Skills or Attributes, for the sake of clarity. Techniques are how your character kicks ass. Techniques make combat exciting, varied, and dynamic, rather than a boring attack-fest. 

The number of Technique Picks a character starts with depends on the Campaign Power Level

Campaign Power Level

Starting Technique Picks

Realistic/Literary

One

Cinematic (Default)

Will/2 (Round Up)

Comic Book/Anime

Will

 

 Additional Technique Picks can be purchased with XP after character creation: see Character Advancement. Techniques cost one Pick each, unless otherwise specified on these tables. “Advanced Techniques” require another Technique as a prerequisite and/or cost more than one Pick; they may or may not be available at Character Generation at the GM’s discretion. All prerequisites must still be met.