System Reference Document

SKILLS 

Skills represent learned abilities and trained talents that characters were not born with, but have acquired over the course of their lives. You have only (Wits × 2) Skill Picks to spend

Skills that have been learned and developed have three levels: ApprenticeExpert, and Master. Skills that characters do not have AT ALL are considered Untrained. Skills that characters have TRAINED in but not advanced at all will be covered elsewhere. 

Skill Level

# of Picks To Learn

Benefits

Apprentice

1

When using the Skill, you need only roll equal to or less than the Linked Attribute + 1.

Expert

3

When using the Skill, you need only roll equal to or less than the Linked Attribute + 2.

Master

5

When using the Skill, you need only roll equal to or less than the Linked Attribute + 4.

  

The DicePunk System neither has an exhaustive, detailed list of in-game Skills to choose from, NOR includes in-depth descriptions of what each Skill can and cannot do. 

The DicePunk System abstains from the former (exhaustive Skill lists) in the name of creative expression; if our list does not contain a Skill you want, you can freely create any Skills you think your character would have, from Guitar to Demolitions. Just make sure that you, your GM, and all of the other players agree that the new Skill is fair. We have provided many example Skills to give you an idea of how specific Skills should be. A notable exception is Combat Skills, which we have specifically mapped out and balanced. 

We have abstained from the latter (detailed Skill descriptions) in the name of the reality of GM fiat. In any roleplaying game, it will be ultimately up to the referee to determine what Skills can and cannot do in any given situation; the DicePunk System recognizes this, and leaves that call to the GM from the start. 

The following list gives several usable sample Skills – you can pick from these Skills or use these as guidelines to create your own. Again, Combat Skills should stay as is; there is no reason to create your own Combat Skills. 

The following list can help you decide which Attributes that Skills you create will be linked to; every Skill must have aLinked Attribute. Lastly, it is important to note that Linked Attributes are much less important for Combat Skills than for Non-combat Skills.