System Reference Document

MOVE ACTIONS 

Move Action

Test Required

Notes

Move (Speed) yards

None.

 –

Open/close door or container

None.

 –

Drop prone or stand up

None.

Prone characters receive a -2 Defense Modifier versus Melee Attacks but a +2 Defense Modifier versus Ranged Attacks. Prone characters can only move half their Speed (round down) by crawling without standing up.

Put away a weapon or ready a weapon (Note: not both)

None.

 –

Reload firearm (Change clips)

None.

 –

Take cover

None.

Generally ends with you (half Speed) yards away and prone, behind any available cover within range, at the GM's discretion.

Control a vehicle

Bike, or Drive, or Pilot, etcetera.

Skill differs depending on the vehicle. Drivers can still make one Attack Action while driving, but must spend their Move Action to control the vehicle. The difficulty is likewise variable, depending on the driving conditions and what you're trying to accomplish.

Pick up/drop item (Note: not both)

None.

 –

Aim

None.

Each Action spent aiming at a target applies a Defense Modifier of -2, up to a maximum -DM of twice the aiming character’s weapon Skill Bonus.

Use Technique

Variable

Only for Techniques that can be used as Move Actions.