System Reference Document

TRANQUILIZERS AND IMMOBILIZING AGENTS 

Drug

Onset Delay (Rounds/Seconds)

Effects Per Dose*

Dosage/Common Street Cost**

Sedative [Weak (Civilian)] (Ketamine, Phenobarbital, Thorazine)

1d6 + 5/60-110

For 2d6 Turns after onset, at the end of their Turn, the victim suffers 6 nonlethal damage and must succeed an Easy Will Check or immediately lose consciousness for one hour.

200mg (Ketamine)/$100

Paralytic Agent [Average (Law Enforcement)] (Sodium Thiopental, Vercuronium Bromide)

1d3 + 2/30-50

For 2d6 Turns after onset, at the end of their Turn, the victim suffers 10 nonlethal damage and must succeed a Will Check or immediately lose consciousness for10d6 minutes.

1 gram (Sodium Thiopental)/$500

Incapacitating Agent [Strong (Military)] (Immobilon/M99)

1/10

For 1d6 Turns after onset, at the end of the Turn, the victim suffers 20 nonlethal damage and must succeed a Hard Strength Check and a Hard Will Check or immediately lose consciousness for1d6 + 6 Hours.

0.01mg (M99)/$1000

 

* Doses beyond the first while the first is still active inflict twice the damage of the first dose. This extra damage is lethal unless the victim makes a successful Hard Strength Check when injected with the extra dose. 

** An appropriate Test is necessary to find this drug, at the GM’s discretion.