System Reference Document

RIFLES AND SHOTGUNS 

These weapons are used with the Rifles Combat Skill. These weapons cannot be used one-handed unless otherwise indicated. 

Weapon

Damage

Rate of Fire

Capacity (Type)

Notes

Picks

Price

Hunting Rifle (i.e. Remington Model 700) [.223]

3d6 + 3

S

4 [M]

This weapon features a scope.

1

$500

Pump Shotgun (i.e. Ithaca 37) [12 Gauge]

4d6

S

4 [M]

 –

1

$300

Semi-Auto Rifle (i.e. Armalite AR-15) [5.56 mm]

3d6

SA

20 [C]

This weapon receives a +1 Bonus to Attack.

1

$1,000

Crossbow

6d6

S

1 [Br]

This weapon features a scope and is effectively silenced. Uses hunting rifle ranges.

2

$500.00

Big Game Rifle (i.e. Remington Model 30) [.30-06]

5d6

S

5 [M]

This weapon features a scope.

2

$750

Tranquilizer Rifle

1

S

1 [Br]

Plus toxin effect. This weapon features a scope, and is effectively silenced. Compressed air canister is good for 50 shots.

2

$1000

Sawn-Off Double-Barreled Shotgun [12 Gauge]

4d6

S or B

2 [Br]

This weapon can fire both barrels at once for a “Burst” Attack.

2

$1,750

Tactical Shotgun (i.e. Mossberg 590) [12 Gauge]

4d6

S

8 [M]

 –

3

$600

Bolt Action Sniper Rifle (i.e. CheyTac Intervention) [.408 Chey Tac]

5d6 + 6

S

7 [C]

This weapon receives a +1 Bonus to Attack and features a military scope and silencer.

4

$10,995

Semi-Auto Sniper Rifle (i.e. Dragunov) [7.62x54mm]

5d6

SA

10 [C]

This weapon features a military scope.

4

$10,000