System Reference Document

PISTOLS 

All of these weapons are used with the Pistols Combat Skill. All of these weapons can be used with one hand, unless otherwise indicated. 

Weapon

Damage

Rate of Fire

Capacity (Type)

Notes

Picks

Price

Holdout Revolver (i.e. Colt Detective Special) [.38 Special]

1d6 + 4

S

6 [Cy]

+2 DM to Stealth or Sleight of Hand rolls to conceal this weapon

1

~$429

Holdout Automatic (i.e. Walther PPK) [.32 ACP]

1d6 + 3

SA

8 [C]

+2 DM to Stealth or Sleight of Hand rolls to conceal this weapon.

1

~$450

Light Pistol (i.e. Glock 17) [9mm Parabellum]

2d6

SA

17 [C]

 –

1

~$500

Taser

5d6

S

1 [Br]

Only works at Short Range. Nonlethal damage only.

2

$500

Heavy Pistol (i.e. Colt M1911a1) [.45 ACP]

2d6 + 3

SA

7 [C]

+1 to Attack Rolls with this weapon

2

~$800

Heavy Revolver (i.e. Colt Python) [.357 Magnum]

5d6

S

6 [Cy]

 –

2

~$1,000

Mini-Crossbow

3d6

S

1 [Br]

This weapon is effectively silenced.

2

$100

Tranquilizer Pistol

1

S

1 [Br]

Plus toxin effect. This weapon is effectively silenced. Compressed air canister is good for 50 shots.

2

$500

Semi-Auto Hand Cannon (i.e. Desert Eagle) [.50 AE]

4d6 + 2

SA

7 [C]

Additional -1 Penalty to second Attack in the Round when making two Attacks in a Round with this weapon. Requires two hands to use.

3

~$1,500

Tactical Heavy Pistol (i.e. HK Mk. 23 SOCOM ) [.45 ACP]

2d6 + 3

SA

12 [C]

+1 to Attack Rolls with this weapon; this weapon comes with a Laser Sight and Silencer

3

$1,995