System Reference Document

MELEE WEAPONS 

All one-handed melee weapons add ½ Strength (round up) to the listed damage, unless otherwise noted. All two handed melee weapons add Strength to the listed damage, unless otherwise noted. 

Weapon

Hands Needed

Skill Used

Damage

Notes

Picks (Price)

Small Knife/Scalpel

One

Blades

5 + Speed

Do not add bonus damage from Strength.

2 ($65)

Riot Baton

One

Clubs

2d6

 –

1 ($20)

Pistol Whip

One

Brawling

1d6

 –

As firearm

Rifle Butt

Two

Brawling

2d6

 –

As firearm

Baseball Bat/Chair Leg

Two

Clubs

2d6

 –

1 ($10-$100)

Combat Knife, Hatchet, or Machete

One

Blades

1d6 + 4

 –

2 ($40)

Stungun/Taser Baton/Cattle Prod

One

Clubs

4d6

Nonlethal damage.

2 ($100)

Crowbar

Two

Clubs

1d6 + Strength

Add bonus damage from Strength on top of the listed damage.

2 ($75)

Axe/Pickaxe

Two

Blades or Clubs

3d6

 –

2 ($100)

Katana

Two

Blades

3d6 + Speed

+1 to Attack Rolls with this weapon.

4 ($5,000)