System Reference Document

HEAVY WEAPONS 

These weapons are all used with the Heavy Weapons Combat Skill. None of them can ever be used one-handed. These weapons can only be used by characters with Strength 5 or higher. 

Weapon

Damage

Rate of Fire

Capacity (Type)

Notes

Picks

Price

RPG [85mm Rocket]

10d6

S

1 [Br]

This weapon’s damage follows the normal rules for grenade blast radius.

1

$3,000

Light Machine Gun (i.e. L86 LSW) [5.56mm]

3d6

FA

30 [C]

This weapon features a scope and receives a +1 Bonus to Attack.

2

<Pick Only>

Standalone Grenade Launcher (i.e. M79) [40mm Grenades]

8d6

S

1 [Br]

Damage varies with the ammo loaded; standard rounds follow usual rules for grenade blast.

2

<Pick Only>

Soviet Machine Gun (i.e. RPD) [7.62x39mm]

3d6 + 3

FA

100 [D]

 –

3

<Pick Only>

Under-Barrel Mounted Grenade Launcher (i.e. M203) [40mm Grenades]

8d6

S

1 [M]

Damage varies with the ammo loaded; standard rounds follow usual rules for grenade blast. This weapon or one just like it can be affixed to nearly any assault rifle with a successful Gunsmith Test.

3

<Pick Only>

Medium Machine Gun (i.e. M60E3) [7.62x51mm]

4d6

FA

250 [Blt]

This weapon features a bipod which, when deployed, reduces Recoil Penalties by 2.

3

$8,000

Anti-Tank Rifle (i.e. Barrett M82) [.50 BMG]

9d6

SA

10 [C]

This weapon features a military scope.

4

$18,000