System Reference Document

ARMOR 

Body armor reduces damage from successful attacks by a flat amount. However, EVERY successful attack does at least 1 point of damage, so damage cannot be reduced below 1. Body armor reduces melee damage (like from clawing, biting, stabbing, slashing, and bludgeoning attacks) and ranged damage (like from bullets and grenades) differently. Body armor does not protect against attacks that target the head unless otherwise noted. 

The GM is free to disallow body armor for characters that wouldn’t realistically have any. 

Characters can only wear one piece of armor at a time. 

Armor

Benefit

Notes

Price

Heavy Leather Jacket

Melee Damage Cut: 4; Ranged Damage Cut: 1

-1 to Speed when worn. (Minimum Speed of 1.) Protects torso, arms, and legs.

$200

Flak Jacket

Melee Damage Cut: 1; Ranged Damage Cut: 4

Protects torso only.

$350

Type I Body Armor (Ballistic Vest)

Melee Damage Cut: 2; Ranged Damage Cut: 6

Protects torso only.

$1,000

Type II Body Armor (Ballistic Vest)

Melee Damage Cut: 4; Ranged Damage Cut: 12

Protects torso only.

$2,000

Type III Body Armor (Ballistic Vest)

Melee Damage Cut: 7; Ranged Damage Cut: 18

Protects torso only. -2 to Speed when worn. (Minimum Speed of 1.)

$3,000

Type III Body Armor w/ Helmet

Melee Damage Cut: 7; Ranged Damage Cut: 18

Protects entire body, including head. -2 to Speed when worn. (Minimum Speed of 1.)

$4,000

Type IV Body Armor (Ballistic Vest)

Melee Damage Cut: 9; Ranged Damage Cut: 24

Protects torso only. -3 to Speed when worn. (Minimum Speed of 1.)

$5,000

Type IV Body Armor w/ Helmet

Melee Damage Cut: 9; Ranged Damage Cut: 24

Protects entire body, including head. -3 to Speed when worn. (Minimum Speed of 1.)

$6,000

Riot Armor

Melee Damage Cut: 10; Ranged Damage Cut: 10

Protects entire body, including head. -4 to Speed when worn. (Minimum Speed of 1.)

$7,500