Automatics and other weapons capable of Burst Fire can fire three round bursts. Three round bursts use up three rounds of ammunition (duh) and are made at a -1 Penalty to the Attack, due to recoil. The character firing the burst must choose whether to "hose" or "spray" before making the Attack Roll.
Hose: Attack deals +2d6 damage.
Spray: Defender receives a -3 DM for this Attack.