System Reference Document


In addition to Developed Skills, all DicePunk System characters are Trained in a number of additional Skills equal to their Wits. While being Trained is not quite as good as being an Apprentice, it is much better than being Untrained

Skill Level



NONE. When attempting to use the Skill, you must roll equal to or under the Linked Attribute - 2. If the Skill is a Combat Skill, make your Attack Roll at a -2 Penalty.


When using this Skill, treat it as a standard Attribute Check of the Linked Attribute. If the Skill is a Combat Skill, just roll 2d6, and do not add or subtract anything.